Estimate burst and sustained damage per second with critical hits, magazines, reloads, buffs, armor, and damage-over-time effects.
Burst DPS assumes uninterrupted attacks. Sustained DPS includes magazine downtime and reload duration, making it more useful for longer encounters.
Accuracy multiplies expected direct damage because missed attacks contribute no hit or critical damage. Damage-over-time can be configured separately as a steady DPS value.
Expected hit damage weights normal and critical outcomes by their probabilities rather than assuming every hit has the same result.
Armor reduction is applied after attack buffs and critical expectation, allowing the result to represent effective damage dealt to the chosen target.
Uptime is the percentage of encounter time when the attacker can actively deal damage after movement, crowd control, target switching, or other interruptions.