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Cave Map Generator

Generate organic cave maps with cellular automata, smoothing controls, largest-region cleanup, entrances, exits, resource nodes, and hazards.

Frequently Asked Questions

What does the Cave Map Generator do?

Generate organic cave maps with cellular automata, smoothing controls, largest-region cleanup, entrances, exits, resource nodes, and hazards.

How does the Cave Map Generator handle wall density, smoothing, and connected floor area?

It fills a seeded binary grid, applies cellular smoothing rules, keeps the largest walkable component, and places gameplay markers inside it.

Can I export results from the Cave Map Generator?

Exported data contains the grid, tile legend, connectivity statistics, entrance, exit, resources, and hazards.

What should I verify after using the Cave Map Generator?

Very high wall density can produce compact caves; regenerate or lower the fill value when you need broader traversal space.

Does the Cave Map Generator upload my project data?

No. Inputs, calculations, previews, generation, copying, and downloads are processed locally in your browser.