Calculate attacks per second, animation interval, haste scaling, cap behavior, expected hit count, and DPS from base damage and attack speed modifiers.
Calculate attacks per second, animation interval, haste scaling, cap behavior, expected hit count, and DPS from base damage and attack speed modifiers.
It combines flat and percentage modifiers, applies the selected stacking rule, then enforces animation and configured speed caps before calculating hit count and DPS.
Copy the JSON report to preserve all inputs, intermediate values, caps, and final results.
Network tick rates, cancel windows, reloads, resource costs, and multi-stage animations may reduce effective in-game attack speed.
No. Inputs, calculations, previews, generation, copying, and downloads are processed locally in your browser.