Create seeded roguelike floors with non-overlapping rooms, connected corridors, walls, entrances, exits, enemies, treasure, and JSON tile data.
Create seeded roguelike floors with non-overlapping rooms, connected corridors, walls, entrances, exits, enemies, treasure, and JSON tile data.
It places non-overlapping rectangular rooms and connects their centers with randomized L-shaped corridors before populating walkable tiles.
JSON includes the tile legend, room rectangles, entrance, exit, enemies, and treasure coordinates.
Connectivity is guaranteed between accepted rooms, but encounter balance and line of sight should still be playtested.
No. Inputs, calculations, previews, generation, copying, and downloads are processed locally in your browser.