Build a weighted loot table, roll reproducible drops, control quantities, and export results or table data.
Each positive weight represents a share of the total selection pool. An item with weight 20 is twice as likely as an item with weight 10.
After an item is selected it is removed from the temporary pool, preventing the same item from appearing again during that roll session.
Yes. Each row has minimum and maximum quantity values. A seeded random quantity is selected inclusively within that range.
Seeds make test cases reproducible, helping developers investigate balance issues or verify that the same table produces the same sequence.
Rolling stops and the tool displays a validation message because a weighted selection cannot be made without at least one positive weight.