Generate reproducible character stat blocks from level, archetype, rarity, power budget, variance, and seed.
The budget is distributed across health, attack, defense, speed, magic, and luck using weights defined by the selected archetype.
Rarity applies a multiplier to the level-scaled power budget, producing stronger overall rolls while preserving the archetype identity.
Yes. Use the same seed and identical settings to generate the same name, values, and variation again.
Each stat receives independent seeded variation within your selected range, then minimum safeguards keep values usable.
It is a structured starting point. You should still playtest combat pacing and adjust archetype weights for your specific mechanics.