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CrazyGamesUp

Game Resolution Calculator

Calculate aspect ratio, fit, fill, stretch, integer scaling, letterboxing, cropping, and safe-area behavior across target screens.

Frequently Asked Questions

What is the difference between Fit and Fill?

Fit shows the entire base frame and may add bars. Fill covers the target completely but may crop content beyond the visible viewport.

When should I use integer scaling?

Integer scaling is ideal for pixel art because each source pixel becomes a whole number of screen pixels, preventing uneven pixel widths and blur.

Why can integer scaling leave large borders?

The largest whole-number scale must fit both dimensions. Remaining target pixels become borders because fractional scaling is intentionally avoided.

What does safe area calculate?

It applies configurable edge insets to the target screen before calculating the usable region, helping protect important UI from notches or platform overlays.

Does the calculator change my game files?

No. It provides dimensions, scale factors, CSS snippets, and engine-oriented settings that you can apply to your project manually.