Generate realistic JSON save data with player progress, resources, inventory, quests, location, settings, and timestamps for game testing.
It can include save-slot metadata, player identity, level, XP, health, stamina, currencies, location, difficulty, play time, inventory entries, quest states, settings, a timestamp, and an optional checksum.
Enter one item per line using item ID, quantity, and optional durability separated by colons. The generator validates quantities and converts each valid line into a JSON inventory object.
Yes. Keep the same field values and checksum seed to reproduce the same structured save payload. Disable the live timestamp when byte-for-byte repeatability is required.
No. The output uses engine-neutral JSON that can be renamed or transformed for Unity, Godot, GameMaker, JavaScript, custom engines, or automated test fixtures.
No. Generation, formatting, copying, and downloading are handled locally by your browser.