Generate seeded weapons with damage, attack speed, DPS, range, critical chance, rarity, value, durability, and special effects.
Base DPS is damage multiplied by attacks per second. Expected DPS also incorporates critical chance and critical multiplier before optional effect value is reported separately.
Yes. Each weapon family has characteristic damage, attack-speed, and range profiles so a dagger behaves differently from a bow, staff, hammer, or rifle.
Higher rarity increases the power multiplier, durability, price, critical potential, and chance of receiving a stronger special effect.
Yes. Use the same seed, type, level, rarity mode, and other settings to reproduce the same weapon set.
Not automatically. Effects such as stun, lifesteal, chain damage, or status buildup depend on combat context, so the tool displays them separately from baseline expected DPS.