Paint browser-based tilemaps with terrain brushes, fill tools, procedural noise, and portable exports.
Every cell stores a numeric tile ID from 0 through 7. The palette maps those IDs to editable colors and labels for terrain or gameplay categories.
Yes. Resizing preserves cells that still fit inside the new dimensions and initializes newly added cells with the selected empty tile.
JSON is best when you want map dimensions and tile metadata, CSV is convenient for a simple integer grid, and PNG is useful as a visual reference or mask.
It fills the current grid using your selected tile plus neighboring palette entries, creating a quick starting layout that you can refine with the brush and fill tools.
Yes. Pointer input is captured while you drag across the canvas, allowing continuous painting on desktop and touch devices.