Generate seeded weapons, armor, potions, accessories, and materials with rarity, level-scaled stats, value, traits, and descriptions.
It can create weapons, armor, potions, accessories, and crafting materials, with category-specific names, attributes, values, and descriptions.
The selected level increases the base power budget. Category weights then distribute that power into relevant values such as damage, defense, potency, critical chance, or crafting quality.
Random rarity uses weighted probabilities so common items appear often while epic and legendary items remain uncommon. Fixed mode forces every generated item into the selected tier.
Yes. The same seed and matching settings reproduce names, rarity rolls, numerical stats, traits, and values.
Yes. JSON and CSV exports provide structured starting data that can be mapped to your project database, ScriptableObjects, resources, or custom item schema.