Calculate flat and percentage health regeneration, combat delay, tick healing, overheal, time to full health, and recovery timelines.
Calculate flat and percentage health regeneration, combat delay, tick healing, overheal, time to full health, and recovery timelines.
It combines flat and maximum-health percentage regeneration, applies healing modifiers, waits for the combat delay, and simulates discrete healing ticks without exceeding maximum health.
The report contains summary metrics plus the complete health timeline for tuning and tests.
Temporary healing reduction, shields, incoming damage, and server tick alignment should be modeled separately when your game uses them.
No. Inputs, calculations, previews, generation, copying, and downloads are processed locally in your browser.