Generate seeded overworld maps from elevation and moisture fields with oceans, beaches, plains, forests, deserts, mountains, snow, and settlements.
Generate seeded overworld maps from elevation and moisture fields with oceans, beaches, plains, forests, deserts, mountains, snow, and settlements.
It combines several deterministic value-noise octaves for elevation and moisture, then classifies each cell using climate thresholds.
JSON stores terrain IDs, elevation and moisture values, settlements, settings, and a reusable legend.
The generator produces design-scale maps rather than geographic simulation, so roads, politics, and hydrology may be added in later passes.
No. Inputs, calculations, previews, generation, copying, and downloads are processed locally in your browser.